These include cards such as Avatar Aang (flying, firebending, transform), Aang, at the Crossroads (Ally fetch, transform), Boiling Rock Rioter (firebending, Ally reanimate), Earth King's Lieutenant (+1/+1 counters), Fire Lord Zuko (firebending, +1/+1 counters), General Tazri (Ally fetch, anthem effect), Hakoda (cast Allies out of your deck, protection), Katara, the Fearless (double triggers), Katara, Water Tribe (vigilance, 1/1 counters, waterbend), Sokka (menace, prowess, 1/1 tokens), and many more
Creatures (9) Planeswalkers (2) Lands (18) Spells (31) Okos particularly good in the Urza mirrors, where an Oko on the battlefield can lock the opponent out of playing an Urza unless they can win immediately because the threat of stealing Urza would be too costly
Pros- Access to green Ability to swarm boards quickly when set up Cons 6 CMC commander No blue Who Likes it This is another storm commander that is loved by players who like to beat opponents
The second line of text is a bit more interesting, as it puts flood counters on target land whenever Eluge enters or attacks
Cavalry Charge The whopping five Commander decks released alongside March of the Machine were pretty hit-and-miss, but Cavalry Charge was a certified banger
I keep that in mind when I think about amazing Oblivion Sower plays