So, we're counting down the most impressive Commanders that black and white have in their wheelhouse
Assassins to Pilot In this deck, your Assassins dont actually need to do a lot of attacking
Adding +3/+0 is already good, but it's the combination of Trample and pseudo-Lifelink that are the real prizes here
Reconnaissance Mission Reconnaissance Mission cycles for 2, or casts for 4 as an enchantment
The first chapter deals one damage to each opponent and each Planeswalker they control, and the second gives the next creature spell you cast during your turn a +1/+1 counter
Therefore, chaos commanders can focus on mechanics like cascade, coin flips, or rolling dice, or on abilities with high amounts of interaction with the board or your opponents