Fires of Mount Doom Like Gollum, I quite enjoy the toasty warmth of the Fires of Mount Doom, but three mana to exile a card for just one turn (and not until the end of your next turn, as all the good exile effects do) and losing two life when you actually play it is an equation that doesnt add up for the general red deck
This is one set where I wanted more than 10 slots, just so I could highlight more cards
Extend the life of your plane chase cards
It's also the going rate to reanimate Atraxa, Grand Unifier in Standard (see: The Cruelty of Gix), so the front side of Invasion of Tolvada seems fairly priced
The copy created by Kitsa's last ability is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger
Most notably is partner with sibling Alphinaud Leveilleur who combine to a decent two spell commander