This is a 60 card, elite mono red goblin deck
The actual problem here is that you dont often want to use this on turn two on draw, because you might need to discard
The deck starts by casting a number of powerful creatures with spell synergy including cards that generate token creatures (Talrand, Murmuring Mystic, Third Path, Young Pyromancer, Baral and Kari), ping/direct damage (Guttersnipe, Kessig Flamebreather, Firebrand Archer, Electrostatic Field), card draw (Niv-Mizzet), cost reduction (Kaza, Haighty Djinn), any many more
Depending on who you ask, they can technically mean different things (blinking is end-of-turn return, flicker is instant return) but they're often used in the same way so I'm just going to be bouncing between the two here and there
Just like the mainline games, the special condition mechanic is also one of the most prominent features in the rules of Pokmon TCG
Sure, what do you think we are, a bunch of rules lawyers