Is giving our creatures deathtouch, +1/+1, indestructible, flying, first strike, vigilance, trample, haste, and protection from black and from red too much to ask
2025-06-06 When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics
In Magic terms, Amber is closest to the protective elements of White, with some of Blues affinity for casting instants and sorceries reflecting in the Song-focused side of the ink
Thanks for the input
I will almost always play Arcane Denial over Actual Counterspell if I am more than one colour or I care more about getting to the mid / late game more than I just want to control a game
The buyback put Forbid back into your hand for another go and there was a ton of cheap counters like Counterspell and Dissipate at the same time as Forbid