Sample decklist: 4-6 acceleration 4-6 removal 2-3 midrange creature 2-3 card advantage 4-5 high-end threats 4-6 Towns Here are two versions, a GB graveyard-focused version and a more straightforward Sultai version that ramps into Bahamut
The foretell cards like Ultimate Magic: Holy are totally playable on their own but just feel odd in this deck when there's almost no other ways to cast them from exile
The main mechanic for this deck is the amass orcs mechanic, which allows you to make an orc army token and grow it over time
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In practice, the details will depend on your deck and your opening hand
For example, Overkill's mana value is 3, because it costs two generic mana and one black mana