There is certainly tension between wanting instants and sorceries in the graveyard to flashback and enable Delirium for DRC while simultaneously exiling them to Murktide Regent and Demilich
Outside each of these starting nations is an initial area where the player can defeat small enemies to start their quest
Thats up to two extra lore gained each turn, and on top of the two lore theyre already questing for, you can quickly rack up a respectable amount while keeping your other characters in tip-top shape
Jump Scare isn't a token deck, so all the creatures will be creatures or face down cards
This particular card also allows for passive damage, as whenever one or more artifact creatures you control attack, it deals X damage to any target, and you also scry X (where X is the number of tapped artifacts you control) so you can additionally get to your cooler cards faster
They were also reprinted for Rise of the Floodborn