Ten Opening Hands with Turbo Stasis Here are ten randomly drawn opening hands with the deck (in order, and not manipulated in any way), and a few brief words with how I might look to play said opening hands
Create a contingency plan: Plan in case you forget cards or your deck gets damaged
As always, Enchanted cards are hardest cards to pull, and they are usually the most beautiful, featuring excellent extended/alternate art that highlights unique aspects of the character beyond what the main set card can do
You can just imagine that Riolu used this cards move, Reckless Charge, to cause this amount of destruction.
Ghostly Dancers also creates a 3/1 Flying token spirit whenever a Room is unlocked or an Enchantment enters the battlefield, allowing you to defend with the Spirit while having your tokens apply pressure each turn
Sure, there were enough cards before now for you to make a typal deck around lizards, or bats, or frogs, or even rabbits