This is a 60 card, simic magecraft deck
It's a reference to the risk/reward mechanic from Marvel Snap that pays you off if you wager you'll win the game
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life
Mana Crypt Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Nadu, Winged Wisdom Paradox Engine Primeval Titan Prophet of Kruphix Recurring Nightmare Rofellos, Llanowar Emissary Shahrazad Sundering Titan Sylvan Primordial Time Vault Time Walk Tinker Tolarian Academy Trade Secrets Upheaval Yawgmoth's Bargain Where to Play Commander Paper and IRL Many Magic players ask the question: Where can I play Commander IRL? Lucky for us, Commander has grown quite mainstream
Removal is so good in limited, even five-drop removal spells see play, let alone strong two-mana ones like Candy Grapple, so draft players running black must take cards like this right away
If you are consistently adding cards to your board and questing often, characters like Lucky, Robin Hood, and Starkey can help you close out games with a big burst of lore gain