Tutoring for an Equipment when it enters is ripe for abuse with blink and flicker effects, and then doubling the effects of Equipment could easily bring the game to a close before it even started
With the right hand, you'll absolutely dominate against other starters - without it, you're pretty much toast
Use wisely, and this card could be what edges you over the finish line first
Though she only has 2 Strength and 4 Willpower, plus 2 points of Lore, she has a similar bonus to Snow White, in that she makes use of a specific subtype to bolster your cards
Theres another sweet trick too in Your Temple is Under Attack
A gift set includes foil cards of Tinker Bell and Stitch, thirty-two damage counters, four booster packs of 12 game cards, and two tracker tokens with Stitch and Tinker Bell art