Heres the full list of enchantment subtypes: Planeswalker Subtypes Since planeswalkers represent characters in Magics lore, each card has a planeswalker subtype that corresponds to the character the card represents
Excalibur II needs to pick up at least three charge counters before its worth equipping, and thats just not going to happen often enough to justify running it
It's an interesting play pattern that feels consistent to the Angel tribe without being too tightly defined by it
Almost always, your commander is going to be a big part of your game plan, whether it's a win condition, or just grease for the wheels
It does take 30 damage in recoil, though, but overall thats not too bad
To continue using Khans of Tarkir as an example, each of the five clans has a signature mechanic associated with it: Abzanoutlast, Jeskaiprowess, Sultaidelve, Marduraid, Temurferocious