Sometimes you just dont draw the interaction and that sucks, but the first thing you should do to beat the stax deck is ensure that you have ample ways to remove the stax pieces
I often see the claim that the Elder Dragons had an empire, or that there was some Multiverse-spanning spell that turned all Elder Dragons except the five from Legends into Elder Land Wurms
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They function as a bit of a wild card in that they fulfill many roles: as preemptive removal, as a tempo play, as interaction to stop winning plays, and as protection
You just need some way to gain life or make an opponent lose life, and it's game over
Its also not limited to your turn, or just opponents turns