Id say thats good enough, wouldnt you
You won't get another chance to cast it on a future turn
We could have simply made creatures that were werewolves and played up their feral nature rather than their transformation, but I felt like that was missing out on the core of what makes werewolves interesting
If you waited until turn five to drop him, chances are he could protect himself
The background mechanic and card type introduced in Battle for Baldurs Gate allow for a degree of interesting customization that I feel wouldwith some more iterationsbe excellent in Commander, and would allow you to really take advantage of the fantasy of leading your deck, especially in heroic crossover settings like this
The legendary also sees play in Commander, Vintage, and Legacy formats