From Unicorn, to Fenrir and now on Asura, I've always loved FFXI, I started playing with my dad real young
I really love Thaumatic Compass as an early play / mana sink that makes sure we keep hitting lands -- in a deck with 12mv spells this is important -- and then doubles as protection, Wandering Archaic slows down opponents or generates value early on, Stonespeaker Crystal is a great ramp that doubles as powerful GY hate when needed
Chaos Mutation lets you roll the dice to try to find a better creature off the top of your library, while cards like Venomcrawler and Mortarion, Daemon Primarch reward you for sacrificing creatures and losing life
[61] It also introduced the "last-in first-out" (LIFO) timing system that in a similar form is still used in the game today, instead of spells being simultaneously resolved as they were in earlier editions
14Magic: The Gatheringcards
Tokens, +1/+1 counters, planeswalkers, and even infect all benefit from a single five-mana enchantment