The abilities in question are putting a +1/+1 counter on a creature and giving them First Strike until the end of the turn, creating a 2/2 token with Vigilance, and the ability to exile a tapped creature and gain two life
What makes this card so valuable is its grading: a perfect 10
If it leaves the graveyard before that point, it will stay in whatever zone it's in, even if it's returned to the graveyard before the ability resolves
After all, WotC and Hasbro have total ownership of the Magic: The Gathering intellectual property (IP)
Getting it at the time of your choosing, in order to save your creature during combat, from a direct damage spell, or to kill an opponent with an unblocked creature is gravy on the train
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