Skull Raid For commander this probably isn't good enough
One particularly damning thing to note is this chart: This table shows that with 7 Swamp and 7 Plains, you will have the required Plains to cast a turn-3 Territorial Hammerskull only 85.9% of the time (on the play, in absence of mulligans or card selection)
Ill admit I wish this was giving me a 3/3 or 4/4 instead of a 2/2 wolf, but I think the concept is still nice in a strategy that otherwise doesnt have much card advantage
It's run in 170 as a Commander built but 16,753 in other decks, so it seems they agree with me
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That only applies to games against other starter decks, of course