Not the ones that players know, and possibly loathe, today, but creatures that spin around into another creature once conditions are met
When its your turn, you can choose what kind of attack you want to launch on your opponent
Typal synergies aside, Ancient Cellarspawn turns any discounts on your spells into damage, which weaponizes mechanics like delve, evoke, and affinity
I like that it gains life - I think due to the format's current speed if you're playing a card that isn't impacting the board it has to gain you value in another tangible way
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This is because, thanks to the new Specialize mechanic, Viconia, Nightsingers Disciple isnt just one card