Initiative functions similar to Monarchwhich was first seen in another Commander-focused set, August 2016s Conspiracy: Take the Crown and allows the player that has the Initiative to venture into the Undercity (a specific dungeon) at the beginning of their upkeep
This land functions like a Maze of Ith that can tap for mana, though it only interacts with your opponents attacking creatures
Its technically playable, but I wont clamor to get this into any of my decks
Mana is the fuel of MTG , and having more of it puts a player at the advantage
During a press briefing, designer Max McCall told Wargamer that Eternal Might is about "creating lots of zombies, accruing slow advantages, and then having one big turn where - like you see in horror movies - your zombies rise up and kill everybody"
Magic 2015s (2014) Card not found is a very hard to abuse card, but it was the last Community Design as of this writing, so it has a special place in many players hearts