By the time you get to Aeve, you could potentially have a game-winning Commander
Boros Energy (15.1% of the Winner's Metagame) 4 Ajani, Nacatl Pariah 4 Guide of Souls 4 Ocelot Pride 4 Phlage, Titan of Fire's Fury 4 Ragavan, Nimble Pilferer 4 Galvanic Discharge 4 Arid Mesa 4 Flooded Strand 3 Goblin Bombardment 3 Arena of Glory 3 Sacred Foundry 3 Seasoned Pyromancer 3 Marsh Flats 3 Fable of the Mirror-Breaker 2 Elegant Parlor 2 Plains 2 Static Prison 2 Thraben Charm 1 Mountain 1 Windswept Heath 4 Molten Rain 2 Orim's Chant 2 Deafening Silence 1 Wear // Tear 1 Showdown of the Skalds 1 Celestial Purge 1 March of Otherworldly Light 1 Wrath of the Skies 1 Blood Moon 1 Stony Silence In the early days of the post-ban Modern format, Boros Energy has established itself as the deck to beat
if you don't know the game too well, tokens are "spawns," little creatures generated by cards rather than cards themselves
A Saheeli deck is still going to want to go deep on energy, sure, but it can also afford to splash for the best kinds of permanents that can be copied
Its a very simple way of ramping, and while its no good for those aiming for one of every color by turn five, its still an absurdly potent way of gaining mana
It's a small detail that reaffirms the events of the story and just how far Scar is willing to go to prevail over not just the cub but also your opponents and his