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For the longest time, black had difficulty dealing with enchantments, but there's been a deliberate push to expand black's removal to destroy artifacts, at least in a way that's still below white and green in terms of effectiveness

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Not for drafting, but five custom built decks of each color designed to play against one another
I won more than one old Vintage tournament that way with nothing in my deck more expensive than Jester's Cap, thanks to turn after turn of card advantage
It's not as straightforward as something like Codenames, but isn't far off