As much as the speed of this combo may have been the main problem, it also created a pretty horrible play pattern
Fury Pitch cards like Solitude and Force of Will are primarily balanced by being card disadvantage
At the beginning of each end step, you get to flicker one creature you control as long as Thassa remains on the battlefield
Kit Cloudkicker Spunky Bear Cub & Navigator Sapphire Kit Cloudkicker seems pretty strong, possessing Ward even as a one-cost character and then questing for three lore for only a Shift 3
Decks like these could easily find a home for Airbender Ascension, and may even be able to blink or cast enough creatures to get its second ability going
I probably dont need to explain why discarding cards to draw cards is the best way to take advantage of whenever you discard triggers, but Id argue its so good and central to the plan that you should basically consider whenever you draw effects to belong in the discard archetype as well