There are several cards in the deck that players can use to try and get their opponents to attack them, like Angler Turtle and Bident of Thassa
Blood Moon is so good it can shut down the opponent's ability to play anything, especially if they aren't running any basic lands in their deck
Whether you're triggering wild random effects, opening attractions, or just seeing how high you can roll for value, this archetype has a surprising amount of depth (and chaos) to explore
You could also look to use spells that exploited your milled opponents like Spelltwine and Memory Plunder
You just need to expand your idea of aggro, move away from the Goblin Guides of the world, and build resilient decks capable of distributing tons of damage
Bonus points if you dropped a Colossal Dreadmaw in your graveyard in time for the final stage