Likewise, their ability triggers not in the Upkeep nor Endstep, but at the beginning of the combat phase, the extra card draw and the token give us a variety of options to plan our actions in combat
What really makes an Edgar Markov deck pop, though, is if you play him with mass land destruction, such as Ravages of War or Armageddon, resetting the board on turn four, while everyone else is trying to set themselves up with extra lands
Their flexibility and reliability make them auto-includes in any multicolor deck and a cornerstone of efficient, competitive land construction
Also, they should pay plus an extra two mana for each time it has been cast from the command zone
I have a system that works for me that uses binders for holding the cards I use often, deck boxes for holding my decks, and long cardboard boxes for the bulk that gets used less frequently
This exorbitant cost means he'll stay in play almost constantly