Attacking Lastly, since we know were going to be attacking with Marton, lets include other cards that benefit from an aggressive stance
9 - The Meathook Massacre While we got Part 2 in the Duskmourn set, it doesn't quite have the same impact as the original
Since I'm not doing Squirrel tribal (a strategy the commander kinda leans toward, but not really) because I think that's boring, everyone has done that already and this commander lends itself to other strategies, I'm going to look at what this card reminds me of and build that way
Its heavy land requirement and type restriction (which Ill talk about shortly) is indicative of just how powerful R&D considers such lands
What's great about Arm for Battle is that it offers a simple strategy for building a strong creature army and taking over your opponents
Care to share any of your personal custom card designs