Each Magic card has a rarity and, as a general rule, rarer cards are usually better
Fblthp, Lost on the Range lets us Plot cards to cast for free on later turns, Experimental Frenzy lets us play cards from our library, but turns our hand off altogether, and Eruth, Tormented Prophet and Wild Wasteland both prevent us from drawing cards to begin with and instead let us play cards from exile
One, it makes it hard for people to deal damage to you
I just wish the Spider had some way to eat those Insects to give you a perk, but I guess thats a job for a sacrifice outlet
Then the cycling mechanic might be your thing
One of the hallmarks of a Spellslinger deck is the ability to copy spells