What is the pull rate for Gengar
Throughout the year, Ive been stuck on one project thats now gone through over five different versions, as well as 10 other half-baked concepts thatve ended up in the wastebasket
Once Koma hits the field, he demands removal immediately, because once the turn ends, you will literally never be able to get rid of him, thanks to all the counterspells and token doubling effects in the world
Getting 9 power for 4 mana in a game with 3 opponents is nothing to sneeze at
They secretly transform ordinary citizens into deadly sleeper agents who go about their lives, ignorant of their new purpose
So, without further ado, let's jump into the list, starting with number 10