While it faithfully retains Crystals storyline purely, providing players with a real comforting familiarity with the series, it also introduces a bunch of exciting new features in this gameplay
Youre also holding back your Heroic Intervention to save you from a board wipe, then taking a big swing to take out anyone whos left vulnerable
We chose the Vampiric Bloodline deck for its vampire tribal synergies and Blood token mechanics that combine flavor with strong gameplay
Glorfindel can't be blocked by more than one creature each combat this turn
This is doubly true given his second ability, which causes opposing creatures to enter play tapped, thus preventing them from blocking for a turn
If they do something in addition to dying, like Caustic Caterpillar, then thats even better