Generally, Jeskas Will produces seven red mana and exiles three cards for you to play
This Town Ain't Big Enough : with the ability to bounce any kind of nonland permanent that either player controls, this gives self-bounce decks incredible tempo, keeping their opponent's permanents off the field while returning their own bounce targets to hand
Therefore, the list I've chosen is almost exclusively dedicated to legends that put stuff into my yard, and legends that get them back out
There are a lot of powerful cards to choose from but which are the most powerful
Also, like DTK, Origins is up against several previous sets worth of very, very powerful cards that may preclude many of the new cards from seeing extensive play until the fall rotation in October
At the time Fatal Push was printed, it was significant for Modern as it solved a major dilemma that removal spells had at the time