#5 Venture Into the Dungeon seems kind of long and clunky for a keyword
This excellent green planeswalker can make potentially huge tokens, remove artifacts and enchantments, and you can massively pump your creatures and give them trample for the finale
Just like the monster itself, the ability wasn't entirely bad
The point of the deck is to use Zoroark-GX's Trade Ability as a way to stream Pokemon that make use of Counter Energy, which in turn take Knock Outs on multi-Prize Pokemon while being only a single Prize Pokemon themselves
As spacetime warps and fiction becomes reality, youll find yourselves negotiating with alien Saturnites, fleeing from hungry dinosaurs, and warding off bloodthirsty vampires as you try to wrap up this thrilling mystery
III Put a +1/+1 counter on up to one target creature