Including sacrifice mechanics is also a good way to make Saurons steal effect more potent
There have been regular three mana green enchantments, which enable lands to produce two of any mana and give you another benefit
But what it does, as I see it, is simply adding a ton of synergy and consistency to the decks that play it
The biggest Wilds Unknown chase cards are the Iconics, Enchanteds, premium treatments, promos, and early playable standouts
Prior to the second and third games, youre allowed to add cards to your deck from your sideboard as long as you remove the same amount of cards from your deck, in order to adapt to your opponents strategies
It demands a removal spell, and then it sticks around anyway as an enchantment that still provides value