In this scenario, by the end of Turn 4 you have fourteen power on the battlefield
The common wisdom of the era was that Mardu Vehicles beat up on Snake, and I disagreed
Pain Lands Pain lands enter untapped but take one life every time you tap them for colored mana
While it does suffer a little bit in its power level in comparison to other powerful Magic: The Gathering cards, like Emrakul, the Aeons Torn, Emrakul, the World Anew's playability more than makes up for it
To equip Sunforger for free, add some cards like Ardenn, Intrepid Archaeologist, Armory Automaton, Brass Squire, Kazuuls Toll Collector, Auriok Windwalker, Halvar, God of Battle
As a 2/3 flying for three, its good enough to play in noncompetitive formats but too slow and fragile for Moderncompetitive formats tend to do better when top tier cards dont reduce game states to literal coin flips