Holon Energy cards and the Holon trainers add more support for that theme, giving decks a reason to lean into the experimentation instead of treating the gimmick as a minor variant
Only one of each card forces you to play cards you might not otherwise because theyre too expensive or clunky
Note that the extra 20 DMG in these figures is because of the +20 super-effective damage
(For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Artifact Color tag templates(None) Conjurer's Mantle Equipped creature gets +1/+1 and has vigilance
Essentially, the goal of this deck is to get a lot of inexpensive characters on the board, each boosting the others in interesting ways, and force your opponent to start picking them off instead of committing their own characters to Questing
Make sure to use Gemhide Sliver and Manaweft Sliver as well