Exiling a key card from an opponents graveyard before they can use flashback or stopping recursion feels good, and you get to explore on top of it
As a super super rough guide I would want upto 50% ramp effects, 25% mid level threats and value and up to 25% heavy threats contingent on the amount of ramp you have
The only problem is, Ruby characters arent exactly the most survivable of the bunch especially when loaded up with the Reckless keyword that forces them to challenge every turn if able
Damage isn't removed from this creature during cleanup steps
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TCG Card Care Whether you're working on Pokemon, YuGiOh, Dragon BallZ, or another TCG Card Collection, check out these tips for your TCG Card Care What is a fixable or permanent issue on TCG cards