Green Ramp/Good Stuff Decks Green Ramp decks can go in multiple directions because, thanks to all the fixing, you can usually play whatever powerful cards you find during the draft
I've noticed that as players play more tournaments to get more experienced, that's when they start doing better
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Some force your opponents to pay a tax to cast spells or activate abilities while others reward you if they play some spell or trigger an effect on the battlefield
Tevesh Szat, Doom of Fools Tevesh Szat, Doom of Fools is such a good sacrifice outlet, yes the planeswalker commanders +1 ability is once per turn, otherwise, it is a Skullclamp that can also create tokens
This is especially strong because it essentially tells your arbitrator, take a look, judge: my opponent called you over because hes slow