First are enchantments that benefit you directly, either through card or mana advantages or by limiting how many creatures can attack you
Doubling life loss is a very easy way to turn cards like Zulaport Cutthroat, Blood Artist, and Gray Merchant of Asphodel into quick or even immediate game enders
If a nonland permanent hasn't left the battlefield during that turn or a spell wasn't warped that turn by the time the ability would trigger, it won't trigger at all
No problem, remove some (two or three) cheap creatures and use bigger ones like Charging Monstrousaur, Glorybringer and Rekindling Phoenix
Hello happy casual table players and enthusiasts I hope your day is going super mega well
If you click the lotus icon or tapped it on mobile, you can see a little more detail