The centerpiece of this is your single copy of Hiram Flaversham Toymaker and two Judy Hops Optimistic Officers
Dumping three or four lands while your hand is full of them can catapult you ahead of your opponents in terms of resources very early on, giving you a distinct advantage in the early game and potentially making you a huge target at the start of the game
Its adventure pairs up really well with the valiant mechanic, and makes it a decent choice for decks that run aggressive mice
This makes them a fine addition to most decks, but what are the better ones
During your turn, its a beater that probably deals 2 damage a turn because no one wants to block it
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