The interesting part is that greens card advantage is tied to its creatures, caring about them dealing combat damage or their power
Colress's Experiment is a Supporter-type Trainer card, a one-per-turn wham-bam that allows you to draw five cards, keep three, and send the remaining pair to the Lost Zone
The only for sure time I would use Crunch is if I knew my opponent didn't have any energy cards and then I would hope to get a heads when using Crunch
Gong and Sylvio wanted to join but had to stay out cause of their injuries
(An exerted creature won't untap during your next untap step.) When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control
We realize in retrospect that perhaps using the Sterling Grove to guarantee an enchantment on top would have been better, but he was worried about Predict and enchantment hate