Answers More often than not, youll want to run utility lands to just deal with a problem an opponent has presented you with

POWER OF DARKNESS DECK Monster-21 3x Andro Sphinx 3x Sphinx Teleia 3x Nemble Momonga 3x Mad Dog of Darkness 3x Dendylion 2x Behemoth The King of Animals 1x Kaiser Sea Horse 1x Theimen The Great Sphinx 1x Soul Tiger 1x Cyber Jar Spell-12 3x Ante 1x Snath Steal 1x Lightning Vortex 1x Dark Hole 1x Monster Gate 1x Mystical Space Typhoon 1x Premature Burial 1x Scapegoat 1x Pot of Greed 1x Pot of Avarice Trap- 12 3x Pyramid of Light 2x Trap Hole 2x Magic Jammer 2x Sakuretsu Armor 2x Trap Jammer 1x Call of The Haunted Total-45 3x D.D Scout Plane 3x D.D Survivor 2x D.D Warrior Lady 2x D.D Assailant 2x Gren Maju Da Eiza 2x Mobius The Frost Monarch 1x Thestalos The Firestorm Monarch 1x Granmarg, The Rock Monarch 1x Dark Ruler Ha Des / Zaborg, The Thunder Monarch 1x Jinzo 1x Sacred Phoenix of Nephthys 1x Marshmallon 1x Cyber Jar Spell - 12: 2x Dimensional Fissure 2x Soul Absorption 3x Brain Control 2x Reinforcement of The Army 1x Lightning Vortex 1x Dark Hole 1x Pot of Greed 1x Mystical Space Typhoon TRAP - 12: 2x D.D Dynamite 3x Macro Cosmos 2x Magic Jammer 2x Bottomless Trap Hole 1x Torrential Tribute 1x Return From Different Dimension TOTAL: 45 7

Commons have no foil treatment on them and usually showcase lesser-known characters or basic events or stages
One of the best synergies available in -1/-1 counters decks is to spread some -1/-1 counters around and then proliferate them
I'd like to hope so, but it feels like a self-sustaining loop now
However, it Banishes the Monster instead of destroying it, which makes it much harder to get the affected Monster back onto the Field