With that, you can have a character with a large lore, hit it with a lucky dime twice, and then have it quest for a total gain of three times its value
Ive mostly been limited to using this card as a defensive layer in control decks, but Ive been run over more times than Id like to admit by some beefed-up commander with menace that I now can no longer block
Anti-Venom, Horrifying Healer, aside from offering some decent cash value, it's just a threat that takes a lot of taking down
Adding to the value, of course, is the fact that they are incredibly difficult to pull
On the flipside, my Standard Azorius Control deck has a game plan that's more about amassing cards and having the right answers for my opponent's threats, aiming to win a longer game
A lot of the modern sets require your decks to have synergy with each card meshing as part of a bigger machine