Fugitive Codebreaker A surprising hit A cheap red creature can often end up completely changing the landscape of several formats - at least, if theyre strong enough
The longer our dredge chain is, the easier to get an overwhelming advantage early in the game
The enchantments mainly help us generate these tokens
And thus, Emerald Charm was a handy solution to any global enchantments (for you younglings, those enchantments which don't enchant anything in particular, such as Form of the Dragon or Worship), a way to bring flyers down to earth, and a second use of a utility creature, all wrapped into one neat little charm
Black has powerful planeswalkers that generate a resource advantage and the ability to trade cards for life, which are traits that midrange decks appreciate very much
So when you're playing the game, it feels like what you're looking at