Its no surprise that in Rise of the Floodborn we get to see even more of these imaginative redesigns
The two foil cards really showcase what makes the deck special: they have really powerful effects that give you an advantage in challenges, but demand that you get those challenges right
The card is only worth a penny though, so there's no use buying an entire starter deck for it
If you have Unconventional Tool in hand: play it, banish it to play Belle for free, then play a 2 ink or less item for free
Then, Madam Mim can bounce him safely back into your hand, setting up a vicious cycle that, if it isn't stopped, can give you a huge lore lead
We could see the potential for complexity as cards interacted with each other - but with only two hundred to pick from, there was always going to be a limit on how many cards could affect another