Impulse draws Since red lacks traditional card draw, it often takes advantage of exile-to-play mechanics to create swing turns or straight up win the game
I would definitely include a Braid of Fire in this deck, as it works very well with Ashlings activated ability
Even with nothing else going on at all Looter tends to get in a good three damage a game often over five which is a decent chunk of bonus pressure and leads to Looter being a strong aggro card
These are directional indicators rather than guarantees, and they work best when used alongside your own research
You can easily engineer sneaky wins using this ability and Equipment like Grafted Exoskeleton, if you dont mind losing a few friends along the way
Lightning, Lone Commando (Isshin, Two Heavens as One) One of the best Mardu Commanders around, Isshin definitely fits Lightning's vibe in terms of combat mechanics