You can use it to ramp yourself via Fetchlands, double down on powerful enters or leaves abilities, and everything in between
1 Aetherworks Marvel Energy's Biggest Selling Point If you're building an energy deck, Aetherworks Marvel is likely the first card you slot in
Coat of Arms is a popular and widely played card in the format, and Banner is as good if not better
Sagas Build around Saga enchantments that trigger powerful chapter abilities over multiple turns
You get to see very creative builds and combos and the metagame is ever changing due to new combos being discovered and new decks being tested in tournaments
Instead of doing her again in back to back sets, let's hit another good card for Commander that's heavily played too, but harder to make work, but more flexible