Their spells tend to focus on healing or preventing damage, protecting their allies, and neutralizing an opponent's advantages on the battlefield
This focuses on the current metagame without Paldean Fates, as there are still, at the time of writing, major events before Paldean Fates becomes legal (Liverpool in Europe, Knoxville in NA and Melbourne in Oceania)
The triggered ability triggers only if the creature that has it is on the battlefield as you cast your second spell
With all that in mind I wanted to give green good access to removal
If you do play this as your commander, Id suggest running First Day of Class with it to give all the Plants haste and putting a +1/+1 counter on them when they enter the battlefield
If you can find a similar effect on a card that will be in standard, then there ya go