The most significant tactical aspect of your opponent's combat damage step is mostly the same as your own: it is after damage has been assigned but is the last step before it resolves
In Standard, Destroy Evil sees lots of play given the dominance of four-toughness Creatures and Enchantments like Wedding Announcement
Although held back as a trap card due to the fast pace of the modern game, and it likely wont find much play in the short-term outside rogue and anti-meta decks far away from more typical tournament-winning strategies, it remains a notable point of consideration in the right Side Deck
This is great in decks that go up rather than go wide and plays into the in-set theme of making a big, fat token
The appeal is obvious: pick your favorite Creature type, gather the squad, and commit to the bit
It's a promo card sold in the Mega Charizard X ex Ultra-Premium Collection