To start I'd like to examine milling's place in the color pie
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Make sure you read John Dales piece to learn about the legendary artist theyve tapped to create this version, Jody Clark
Yeah, when you have a jackrabbit start against a creatureless deck and you can use this to get your guys back, its pretty good, but against a good chunk of the format, it either does nothing (no enters the battlefield ability) or helps your opponent out as well by giving them back a ton of good utility creatures
The Horde is also a good-sized creature, but the main focus is to cheat on elemental costs and have infinite reanimates
Certainly it is a hard task making all the people who play the many formats of magic happy