Genesis Chamber is another great Myr token generator
Drawing up to three cards per combat in a 4-play game is a nice incentive for playing with rogues, which lend themselves to dealing combat damage often
What makes this card a homerun is the reverse side: Explore the Vastlands is a group hug card, and it can catch up the players who are having a rough game
That may sound slow, but assuming youve also got a few one mana creatures like Ruin Crab, which mills whenever you play a land, and maybe a couple of copies of Tashas Hideous Laughter, then you can easily take someone out by turn six or so with this strategy
- Los Angeles Chargers 131 Fred Warner - San Francisco 49ers 132 T.J
You have access to toxic right out of the command zone, its a 2-mana commander, and you can start infecting people early in the game