The second big flaw I find in Spell Snare is that it serves very little specific purpose in the cube, you never play it really to deal with something generic as you might with a Disenchant or Negate effect
You can't choose more than four targets and deal 0 damage to some of them
-2: You get an emblem with "Creatures you control get +1/+0." -6: Destroy up to three target creatures and/or other planeswalkers
This ability turns your planeswalkers into a legitimate burn engine, providing a win condition that doesnt rely on ultimate abilities or combat damage
For example, MTG 's new Peter Parker's Camera card is great in most Commander decks, and it can be a problem in various other formats, but it's not among the most valuable of the bunch
Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield