The dork costs four for a 3/3 and has an ETB ability to draw for each one you control
Of the two new Rise of the Floodborn Starter decks, Might and Magic is stronger in my experience, but it is also slightly more complicated to pilot

Julius Jumblemorph Dragonlord Dromoka Eladamri's Call Ellivere of the Wild Court Fracturing Gust Gylwain, Casting Director Huatli, Radiant Champion Hunting Grounds Jenson Carthalion, Druid Exile Join the Dance Karametra, God of Harvests Knight of the Reliquary Krond the Dawn-Clad Kyler, Sigardian Emissary Leinore, Autumn Sovereign March of the Multitudes Mirari's Wake Mirri, Weatherlight Duelist Nazahn, Revered Bladesmith Novablast Wurm Privileged Position Rhys the Redeemed Sam, Loyal Attendant Selvala, Eager Trailblazer Shuri, the Black Panther Sidar Kondo of Jamuraa Sigarda, Champion of Light Sigarda, Heron's Grace Sigarda, Host of Herons Sovereign Okinec Ahau Sundering Growth T'Challa, the Black Panther The Sensational She-Hulk Torsten, Founder of Benalia Trostani Discordant Trostani, Selesnya's Voice Trostani, Three Whispers Voice of Resurgence Yannik, Scavenging Sentinel Yuna, Hope of Spira

Draw Reds draw options are limited, mostly falling into either the impulse draw or looting mechanics
On the other hand, copies of a commander are not commanders themselves, and wont count as commander damage
Creature - Spirit Color tag templates(None) Silver Raven Flying When this creature enters, scry 1