Something interesting is that Ive started to see certain decks in Japan (where, in case that you dont know, go several expansions ahead) that use Comfey, Colresss Experiments and Mirage Gate as new turbo mechanics for strategies that dont necessarily rely on the Lost Zone
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Nine decks released this year, including two with Commander Legends
Card Name Mana Cost Type Artifact Vehicle Rarity Rare rules Text FlyingWhenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 P/T Number 62 Language English Legal Formats Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Timeless, Vintage Not Legal Formats Alchemy, Pauper, Standard Rulings (2/18/2022) Mindlink Mech's second ability triggers as its crew ability resolves for the first time each turn
Its a great card advantage engine, and always will be
Incapsula incident ID: 567000120636321655-1310083441860477748